Interrex
Every step forward is a geometric gunfight.
A vertical gun-kata shooter where movement, firing angles, and split-second positioning decide who survives the road north.

Interrex is a retro-inspired vertical scrolling shooter built around aggressive directional firing and close-range gunfights. Inspired by classics like Gun.Smoke, the game reimagines the formula with a more deliberate gun-kata feel: players weave through enemy fire, pick firing angles, line up shots, manage enemy approaches, and push through hostile territory.
Rather than relying on bullet spam, Interrex focuses on spacing, timing, and directional line of fire. Enemies reposition, retreat, flank, and shoot from different angles, forcing the player to keep moving while keeping up offensive pressure. The result is a compact action game about rhythm, threat reading, and surviving by inches.
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From the devlog
Interrex: Making a Shooter About Movement, Angles, and Nerve
How Interrex reimagines the vertical scrolling shooter as a gun-kata duel where positioning, firing angles, and timing matter more than button mashing.
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